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Recent Movie Reviews

18 Movie Reviews

Pretty good.

Personally, I really liked it, but I can't help thinking that it could have been faster.
As a fellow member of the UK, we both know how quickly these people talk to avoid having to tell us about all the bad things that are going to happen to you if you buy into the scam.

Other than that, a solid effort, nice one!

As much flak as you're getting...

I actually really liked it, you just proved that you dont need fancy art skills to make a good cartoon, and having played prototype religiously, I had to laugh because the opening line, "And I'm really pissed off" is just legendary, its so true!
It's never really explain why he got out of the wrong side of the bed, but its still funny.
Well done.
5/5
10/10

That was so adorable

I absolutely loved that, although I'd love to see an X rated version where the pepsi can is a dick.
I think its brilliant for such a short thing.
Well done.

Nabirules responds:

I'm afraid I don't do things like that. And besides these boxes aren't like that. They're nice boxes.

Recent Game Reviews

28 Game Reviews

It's a pretty sweet idea, though it feels lacking in terms of the code's finer details.
I'd like to see you reduce the time for the insects to de-spawn, because having so many objects on screen made the firing rate slow down to the point of where the spiders were basically useless.

I had 8 spiders who went from firing a solid line, to chugging and struggling to fire 2 each second. All the while, the insects are not slowing down, they're all conglomerating at the bottom of the tree, more and more are spawning while there's dozens of dead ones littered about, the insects haven't gotten any slower, but I'm struggling now to keep going.

Because of the way that the insects spawn and de-spawn, it dooms you to failure, no matter what.

Johnsanity responds:

Thank you for your very critical(good critical) feedback! I had no idea that this lag was happening. I just recently ported this to the web from windows. I never had this issue on the windows version, and I didn't test-play through the whole game on HTML. I've never done a web game before, and I didn't even imagine web would have so fewer resources. Seriously, I probably wouldn't have caught this for a long time if you hadn't said anything...

If you're still interested, it is beatable even with the lag, but you won't win either way unless you figure out a trick in the strategy for the last wave(or 2) that allows you to survive and eventually finish(granted once you survive the strongest wave once, it's not really worth playing anymore, the ending isn't pretty or really satisfying). Here's a hint: for the finale only, rather than buy upgrades as fast as possible, buy them only when you need them to not die.

I think this game is fantastic and you've really hit the nail on the head in terms of an idle dungeon crawler.
Everyone else here has said just about everything I wanted to, but I would like to ask if you're willing to apply an update that let's me be on another tab while my heroes do their thing.

I noticed my progress is incredibly slow or not happening at all when I switch tabs.

Anyway, great job and thank you!

laFunk responds:

I'm not sure if I can fix that but (at least in chrome) if you open the game in a new window (instead of a tab) it continues normally.
Thanks for the support!

It's a nice game, it works fine, but I found a few problems with it.

To begin with, the movement speed alone is enough to bore players into not wanting to progress to later levels. This is also the same for the hit speed, as the animation resets each time, making combat more of a chore than satisfying.

I find the jumping mechanic to be awkward at times, as executing a well timed double jump is incredibly difficult, and it leaves players struggling to adapt to the mechanic you've put into the game, when they've been conditioned over many years to jump again at the top of the first jump, not as they're ascending already in preparation for the second jump.

The upgrades were nice, but I don't think there was enough, as with so few upgrades, and even with max health and attack, enemies still feel like a mindless slog fest of back and forths, hoping you survive long enough to heal after.

I also thought that the sound could have used more variation, as while a drone is certainly spooky, it's rather dull and doesn't carry much weight to it.

There's also a major bug in which if you decide to "gut" or "search" whilst falling or in the middle of a jump and you manage to catch an enemy at the same time, the animation never stops. You're forced to suicide to get back into the game, but the character never actually leaves the screen, they remain there, repeating the action over everything else indefinitely until you reload the game.

Either way, I did enjoy playing this, and I hope you use your experience making this game to help you in making future games too!

Recent Audio Reviews

8 Audio Reviews

Very well done

Everytime I come onto the audio portal and see this song here, I'm like, "GOD DAMN IT! WHY IS IT STILL HERE!?"
But I'll tell you something, you really really really do deserve to be up at the top, an absolutely perfect song in every way imaginable.
Well done, sir... Well done.

Sounds a bit fuzzy

Try turning the bass up on your settings, the treble is interfering with the tone recognition, and its coming out as just a bunch of buzzing palm mutes.
Other than that, not bad.

darkkloud responds:

the bass was actually almost all the way up, what your hearing is a lack of mids, and high bass and treble tones. i scooped the hell out of the mids in this, almost eliminating them, while leaving just enough to have some tonal recognition.

Trying my best!

Absolutely legendary is this, I'm trying my very best to put this to flash at the minute but its so fast I cant help but just laugh at my currently feeble attempts to keep up with you.

Anywho, you really need to do much more of these service announcements, funny as hell.

Stalagmite responds:

LOL, well you know i just might do that ^ ^ thanks for your support and i cant WAIT to see the production !

It's about time... We wrote this song for you.

Age 31, Male

Hitman

None, I'm a college boy now

Leeds, UK

Joined on 7/30/08

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