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5 Game Reviews w/ Response

All 28 Reviews

It's a pretty sweet idea, though it feels lacking in terms of the code's finer details.
I'd like to see you reduce the time for the insects to de-spawn, because having so many objects on screen made the firing rate slow down to the point of where the spiders were basically useless.

I had 8 spiders who went from firing a solid line, to chugging and struggling to fire 2 each second. All the while, the insects are not slowing down, they're all conglomerating at the bottom of the tree, more and more are spawning while there's dozens of dead ones littered about, the insects haven't gotten any slower, but I'm struggling now to keep going.

Because of the way that the insects spawn and de-spawn, it dooms you to failure, no matter what.

Johnsanity responds:

Thank you for your very critical(good critical) feedback! I had no idea that this lag was happening. I just recently ported this to the web from windows. I never had this issue on the windows version, and I didn't test-play through the whole game on HTML. I've never done a web game before, and I didn't even imagine web would have so fewer resources. Seriously, I probably wouldn't have caught this for a long time if you hadn't said anything...

If you're still interested, it is beatable even with the lag, but you won't win either way unless you figure out a trick in the strategy for the last wave(or 2) that allows you to survive and eventually finish(granted once you survive the strongest wave once, it's not really worth playing anymore, the ending isn't pretty or really satisfying). Here's a hint: for the finale only, rather than buy upgrades as fast as possible, buy them only when you need them to not die.

I think this game is fantastic and you've really hit the nail on the head in terms of an idle dungeon crawler.
Everyone else here has said just about everything I wanted to, but I would like to ask if you're willing to apply an update that let's me be on another tab while my heroes do their thing.

I noticed my progress is incredibly slow or not happening at all when I switch tabs.

Anyway, great job and thank you!

laFunk responds:

I'm not sure if I can fix that but (at least in chrome) if you open the game in a new window (instead of a tab) it continues normally.
Thanks for the support!

It's a great concept, the jumping feels good and responsive, and the way the world can change with the luck system is a neat addition. My problem with it is that having the 'E' key as shoot feels incredibly unnatural. Considering that there are a plethora of other keys available, it seems like somewhat of a poor choice in mapping, for comfort, I'd suggest using the J, K, and L keys as opposed to trying to fit all of the core mechanics close together. Keep up the good work though, the music's a cool addition and the concept is actually pretty sweet!

duckbridge responds:

Thank you, yeah I guess it's because we mostly play with the arrow keys and then use E and R, but you're right, because it's a bit close together if you use WASD. We'll add the additional key bindings!

Abolutely solid game, despite playing with a trackpad, it was still pleasant to deal with and I didn't mind having to stop and then shoot as opposed to being able to run and gun.
It's rare you see an isometric shooter of this quality on Newgrounds and I sincerely hope you guys are very proud of this.
Well done to you all!

soapcreative responds:

you played with a trackpad! wow even we who built it dont do that haha

thanks for feedback. It's really made the team feel good for xmas and new years

Not bad

I couldn't get into this game because of the heavy duty CPU and RAM consumption.
The graphics were astounding, literally, a pleasure to watch, but without a mute button for the good, although repetitive music, I found myself becoming frustrated very quickly.
I played in both styles and M-Bot became very unresponsive rather quickly, being clunky and slow in the face of such a fast paced game didn't seem to work out well.
The upgrade system needs work, the extremely fast speed of this game made me lose upgrades almost instantly through no fault of my own.
For example, I managed to hold on to the triple firepower upgrade for around 15 seconds before it was taken from me without any good reason other than I tripped over a tin can left on the floor.
The reason I say it requires a heavy duty computer is because when I tried to exit it, my computer seemed to behave as though I just gave it an order to smoke a cigarette and then proceeded to freak out on me.
So if it is possible, could you put in an option for low quality?
I know it would take away the sheer sexiness of the time gone into that beautiful piece of art, but it would be the only way I could play without my computer behaving like a wanker.

MindChamber responds:

I agree about giving the quality button a shot,

Ill ask frosted what can be done.

thanks for the review.

It's about time... We wrote this song for you.

Age 31, Male

Hitman

None, I'm a college boy now

Leeds, UK

Joined on 7/30/08

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